
The picture above is really rough. I threw together a basic texture image to get the mapping done. I did it a slightly different way, mapping all of the 34 faces to three different texture blocks within the file, rather than using LithUnwrap to map each face to a seperate region of the file. The picture is missing the animated trip lever, but you can see b.r.main, the small wireframe dummy that controls the animation. I will play around with the texture some more next time, but for now the hard part (the mapping) is done. I discovered a few components that will need to be mapped seperately if I want to add detail to them. I havnt mapped the trip lever yet.
Provided my wife doesnt want to drag me to the beach tomorrow or something, I should get some more done on the Tangara. Most of that time will probably be spent re-adjusting everything since Mikkk has provided some extra dimensions that I didnt have before. More work, but It has to be done.
Sleep is good.
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