A quick update to show some more of the pantograph. Ive added the cross-arms and animated it. There is still a little more to do on the details and animating other bits such as the pistons which operate the pantograph. So far the entire pantograph, including the base, weighs in at about 980 polys, which I reckon is pretty good, considering whats in it. I need to add a few more though.
I also discovered a small miss-match between the interior and exterior around the small side windows, so that has been fixed as well.
While I'm here, Im going to play around with the blog template a bit. It seems that I cant do much about the width without changing all of the background images. Eventually I'd like to redo the whole thing with a proper Redfern Workshopz header and a variable width template. Perhaps one day.
You can actually see that Im only working on half a loco in the screen shot above.
Update: 31 Jan - The pistons are now animated. Im not going to animate the springs. Still some polys to add on the contact. The pant is now 1020 polys. I removed some jigs that I had hidden - the model is now 8703 polys. File version is 108.
File Version: 106
Poly Count: 9031
Note: The poly count shown here is for the gmax model in progress. The count will generally be higher than that of the finished in-game model since it includes various tools, jigs, and other pieces which may not be part of the final model. LOD modelling will further reduce in-game polygons.
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