Saturday, January 27, 2007

Sliced & Diced

Ive stripped the Tangara back to bare metal and sliced it up a little. This will allow me to break the texture maps of the body into smaller chunks so that I can get a better resolution on the texture itself. It will also help when it comes to constructing the remaining carriages.

Now that I have finally figured out how to UVW Map the body, I removed all of that, and using the Slice tool, cut the body into thirds (Kind of like they did to the 4D, if you ever saw Ian Green's "after" pictures). I then spent a few hours hand optimizing the cuts to reduce the poly count as much as possible. Together the two slices ended up adding about 80 polys.

Next, I will redo the texture map from scratch, since there are now more maps / materials to work with.

Along its length, the body was essentially one piece. I could divide the maps horizontally into walls, roof, floor etc, but I still had to fit the full 20 metre length across a single 1024 pixel texture. I didnt want to use a larger texture, so this gave me a resolution of about 20mm per pixel, which was not good enough for lettering or fine detail. I can now bring that down to around 6mm per pixel, which although not perfect, is a big improvement.

File Version: 384
Poly Count: 17631

Note: The poly count shown here is for the gmax model in progress. The count will generally be higher than that of the finished in-game model since it includes various tools, jigs, and other pieces which may not be part of the final model. LOD modelling will further reduce in-game polygons.

3 comments:

Anonymous said...

Gday Wylie
hope your trip to japan went well.
How are your projects coming along?
Hope all is going well.

Kris Richardson said...

G'Day Wylie
I'm an avid fan of your work with the cityrail T/G Set & I'd like to ask to questions 1st what tips do you have for creating good engone sounds & just an aprox of when the T/G & 86class would be relesed?
regards kris

Wylie said...

Hi Kris.
Hmm. I havnt actually created an engine sound yet, though I have been thinking about how to go about creating all the sounds I want for these models. It would be really easy with some musical equipment, a sampler, synthesizer etc. but I've been thinking about just finding what I can, perhaps from video soundtracks, and manipulating that with CoolEdit or Audacity to get what I need. Ive actually recorded some sounds for the Tangarra and will be using those. For the 86 Class I have my eye on a couple of videos with some nice sounds, since its not easy to go and record them any more. As for when the T/G will be ready, see my next post.